There is one thing we can’t accuse the gaming industry of: running out of new ideas. Even if there are developers who continue grinding on the same franchise year after year, there are enough of them out there who constantly pump out not only original story ideas but original ways of playing. But as the success of retro gaming consoles like the Sony PlayStation Classic and Nintendo’s NES Classic shows, there is still enough room for the “old school” games in this market of constant innovation. Many games have been lucky enough to be remade, rebooted or at least continued over the years but there are many of them that haven’t, leaving many great titles of the past behind – like these games that are in a dire need of being remade and brought to today’s standards.
The “Dune” series
The first “Dune” video game was a strange combination of a story-driven RPG and of a strategy game, loosely based on David Lynch’s screen adaptation of Frank Herbert’s classic science fiction epic. Its sequel, though, was the first true real-time strategy game focused on collecting resources and building bases, not to mention combat. The game set the template for the RTS games that followed, yet it was mostly forgotten because of the rise of games like WarCraft and StarCraft, Total Annihilation, Command & Conquer, and their likes.
Last year, we’ve seen a new C&C game released (on mobile). Perhaps it’s time for somebody to make a new Dune RTS or to reboot the old one (not that the story has changed), especially since there is a new screen adaptation of Herbert’s classic novel in the making.
The story of Gordon Freeman taking on an entire invading alien army (not to mention the “locally sourced” military forces) has been a major success, a surprise hit for Valve itself. It sold more than nine million copies in the first 10 years from its release (at retail) and an unknown number of digital-only licenses through Steam. The game had a sequel (Half-Life 2) that left its story unfinished, and the conclusion to the story is nowhere to be seen.
More than a decade after the release of the final chapter of the game (so far), fans are losing hope to see it finished. Perhaps, Valve should choose to abandon this storyline and start over with a brand new game engine, returning to Black Mesa to give Freeman another shot at stopping an alien invasion.
The first Quake, created by the now-legendary developers over at Id Software, was a major step forward in the evolution of video game engines. It had a unique look and feel, and a captivating soundtrack created by Trent Reznor of the Nine Inch Nails. It was one of the most addictive shooters ever, even if its story was a bit thin, and its looks and atmosphere made it one of the best games to speedrun ever.
Unfortunately, none of its sequels continued its storyline. While in the first Quake, the player could explore a Lovecraftian universe, all the subsequent Quake games had stories involving aliens. The mystery and magic were ignored to focus on cyborgs and ray guns, and even the famous ax was replaced by a “gauntlet”. It’s a shame.
An entire generation is waiting for a return into the world of Quake filled with shamblers, zombies, fiends, and Shub-Niggurath, a gloomy and horrifying dimension that’s home to inhuman horrors inspired by H. P. Lovecraft’s writings. Hopefully, it comes sooner rather than later.