SMU prof thought we had stopped blaming video games after a mass shooting. Was he wrong? | Commentary


So I sat on the column. Because it seemed the moment had passed; the bogeyman had been emasculated. And because there were other city stories to get back to.

Then, a few days ago, Walmart announced it was pulling in-store ads for “violent” video games, but it wouldn’t stop selling guns. One store manager told The New York Times, “It’s kind of funny that we can still sell firearms, but we can’t show pictures of a cartoon character holding a gun.”

At which point I thought maybe I’d share some of my interview with Brubaker. Because, clearly, this argument isn’t over. I’m not sure it has ever really started.

“Gun control is obviously a difficult conversation, and I would rather not associate that with video games,” he said. “Obviously, as someone who lives in this country and has kids, I wish we could have a more reasoned debate. But there are so many good conversations to be had about games.

“We are using games to do drug discovery for cancer cures. We’re doing things with macular degeneration, being able to identify it in early stages. We won the XPRIZE for adult literacy. And not being able to tell those stories is frustrating.”

And that’s on us.

A version of this column originally appeared in Robert Wilonsky’s Most Dallas Newsletter Ever. Subscribe below.





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